I joined Goodgame Studios in 2010 as a 2D Game Artist, back when the company was still a start-up with fewer than 100 employees and just a handful of artists. Over the following six years, I grew with the company as it became Germany’s leading game development studio, reaching over 1,200 employees and releasing several highly successful, award-winning titles.
As an Art Department Lead, I played a key role in building and shaping the art teams, helping scale the department to 183 artists across multiple disciplines. My work contributed to the enduring success of hit titles such as Goodgame Empire, Goodgame Empire 4 Kingdoms and Goodgame Big Farm, which together amassed over 300 million registered users and generated more than $1 billion in revenue by 2017 in the free-to-play market.
9 artists in the beginning and scaled up to 16 within live-ops.
14 in-game-art artists, including an Art Director
1x Art Director
2x Senior Artists
4x Regular Artists
3x Junior Artists
2x UX/UI Artists
1-2x Animators
3-4x Marketing content Artists